A.A. Leach  Athletics Phys. Ed

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BOWLING / TABLE TENNIS REVIEW

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BOWLING INFORMATION For a beginner, scoring is probably the part of bowling which people find hard to understand. Fortunately, but it is not as hard as it seems.

As most bowling centers have a scoring computer, you do not usually have to score yourself. I am sure that this makes people lazy and there are probably some regular bowlers who would not be able to score manually. One day, when it all breaks down, or you are needed to correct a mistake (yes, computers do make mistakes sometimes), an understanding of the scoring rules are necessary.

The most difficult part to comprehend is when a strike or spare is scored, as the score does not get updated immediately.

A game consists of ten frames, which start with a full rack of ten pins worth 1 point each. In each frame, you have two deliveries of your ball, in which to knock down as many of the ten pins as you can.

If you knock down all the pins on your first ball, it is called a strike and it marked with an X. The score doesn't get added on straight away because for a strike, you get the values of your next two balls as a bonus. For example, if you score a strike in the first frame, then an 7 and 1 in the second frame, you would score 18 (10+7+1) for the first frame, and 8 for the second frame, making a total of 26 after two frames.

If you knock down some of the pins on the first ball, and knocked down the remainder of the pins in the second ball, it is known as a spare and is marked with a /. Again, the score doesn't get added on straight away because for a spare, you get the values of your next ball as a bonus. For example, you if score a spare in the first frame, say an 6 and a 4, then got an 8 and a 1 in the second frame, you would score 18 (6+4+8) for the first frame, and 9 for the second frame, making a total of 27 after two frames.

If no ball is knocked down, a   –    is marked on the score sheet.

When it comes to the final frame, it is slightly different. In the final frame, you get bonus balls if you strike or spare, to a maximum of three deliveries. If you strike in the first delivery you have the opportunity to strike in the remaining two and have three deliveries in total. If you scored strikes in each of your final three deliveries, the score for the final frame would be 30 (10+10+10). If you spare the final frame, you get the third delivery as a bonus. So, a spare, 9 and 1, followed by a strike would equal 20 (9+1+10).

There are 3 holes in a bowling ball.  You 2 middle fingers and thumb are used when properly holding the ball.

The ball should be released at ground level.

 
Table Tennis Review Sheet                                 

THE BALL:
The ball is made of celluloid or similar plastics material and can be white or orange.  

THE CHOICE OF SERVING, RECEIVING AND ENDS:
       The right to choose the initial order of serving, receiving and ends is decided by lot and the winner may choose to serve or to receive first or to start at a particular end.
   When one player or pair has chosen to serve or to receive first or to start at a particular end, the other player or pair has the other choice.
After each 2 points have been scored the receiving player or pair becomes the serving player or pair and so on until the end of the game, unless both players or pairs have scored 10 points when the sequences of serving and receiving are the same but each player serves for only 1 point in turn.

DOUBLES:
  In doubles, the server must first make a good service, the receiver must then make a good return.  All players must take it in turns to hit the ball.
 When serving in doubles, the ball must touch successively the right half court of server and receiver.
In each game of a doubles match, the pair who serves first will choose which of them will do so, and in the first game of a match the receiving pair will decide which of them will receive first; in subsequent games of the match, when the first server has been chosen, the first receiver is the player who served to him in the preceding game.
In doubles, at each change of service the previous receiver becomes the server and the partner of the previous server becomes the receiver.

A POINT:
Unless the rally is a let, a player scores a point 
if his opponent fails to make a good service;
 if his opponent fails to make a good return;
if the ball, after he has served or returned it, touches anything other than the net assembly before being hit by his opponent;
 if the ball after his opponent has hit it, passes over his end line without having touched his court;
 if his opponent obstructs the ball ie. if he, or anything he wears or carries, touches it in play when it is above or traveling toward the playing surface, and has not passed beyond his end line, not having touched his court since last being hit by his opponent.

if his opponent, or anything his opponent wears or carries, moves the playing surface;
 if his opponent, or anything his opponent wears or carries, touches the net assembly;
 if his opponent's free hand touches the playing surface;
 in doubles if his opponent hits the ball out of sequence.

A GAME:
A game is won by the player or pair who scores 11 points unless both players or pairs score 10 points, then the game is won by the player or pair that leads by two points
i.e. 12 – 10 or 13 - 11 etc.

A MATCH:
A match must consist of the best of any odd number of games.  For schools use 1, 3, 5.or 7 depending on time constraints.
 Play must be continuous throughout a match except that any player is entitled to claim an interval of not more than 1 minute between successive games.



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